Virtual reality as an effective means of pain management during rehabilitation
It is also successfully used in the State Medical Spas
Janske Lazne.
Progress in the medical field is moving forward very quickly. All medical centers, whether public hospitals or private clinics, must keep up with the times. This is doubly true for spa facilities, which benefit to a large extent from the interest of ordinary clients in their services. The State Medical Spa of Janské Lázně is well aware of this, which is why they try to offer their patients the most modern technological achievements.
This category also includes virtual reality (VR) rehabilitation, which the spa has been developing thanks to cooperation with the Pilsen-based company VR Medical, which has been ongoing for more than a year. At the Janské Lázně State Spa, pilot testing was first carried out for patients with diagnoses such as multiple sclerosis, cerebral palsy and stroke patients. The pilot project, which focused on improving patients' balance, was so successful that VR applications have become an excellent complement and alternative to classic rehabilitation programs in the long term.
The main added value of VR is the natural motivation of patients and stimulation to push their personal boundaries. For example, stroke patients can try out activities in applications that help them return to normal life. Even such activities as moving fruit from one bowl to another or shopping in a store according to a list can be unimaginably difficult for them. However, the VR Medical system allows them to practice these activities that are banal for a healthy person in an artificial environment without the stress of whether they will succeed or not.
Pain management support
Pain management is a category in itself. In this regard, the field of VR is extremely useful, and this is seen on a daily basis in Janské Lázně. Therapeutic approaches based on VR have the potential to influence pain at the level of the central nervous system. The principle of action at this level is very different from that of common chemical substances aimed at pain management, such as opiates. What is important is that side effects are rare and quite negligible. For this reason, VR Medical systematically supports the development of these approaches to pain management. The comparability of the effect of opiates and therapeutic methods using VR has already been evaluated in some types of patients. For example, in burn patients, VR-based approaches achieved comparable levels of analgesia, assessed both subjectively by patients and with the help of functional magnetic resonance imaging.
The general principles underlying VR pain management are distraction, attention shifting, and skill building. These are core domains of pain management that are supported by the literature. Distraction analgesia is the least known mechanism of pain management using VR, it does not require complex applications and it can be imagined as a visual "escape" from the patient's current environment to a new one. The patient's mere presence, his "immersion" in the environment of, for example, magnificent mountains, a beautiful lake or the underwater world, in many cases causes a real reduction in the perception of physical pain. The distraction effect is explained using Melzack's neuromatrix theory of pain, which places importance on cognition, all (even non-nociceptive) senses and also on attention. All of these factors have their role in the complex process that leads to the final individual experience of pain. It is simply believed that cognition and attention can only have a finite number of inputs, which with VR intensively occupy visual inputs and therefore do not have as much space for direct processing of nociceptive sensations. This is therefore the use of fundamentally different principles than those used (and sometimes abused) in the case of pharmacotherapy. Simple distraction is useful for both acute and chronic pain. In children, adults and seniors. Experience with pain reduction using VR does not show that this effect is always based on pure distraction alone. Other mechanisms for pain treatment using VR have been described, which are based on inducing neurophysiological changes.
While the distraction mechanism is essentially a passive matter from the patient's perspective (it is enough to be "immersed" in an unusual environment), another interesting mechanism is active shift of attention. This principle is also applicable to both acute and chronic pain. The patient solves a cognitive task in an immersive VR environment, while his attention is diverted even more than in simple distraction. Jeffs et al (2014) in the study “Effect of virtual reality on adolescent pain during burn wound care” were among the first to publish a clinical randomized trial that evaluated this effect. Their work showed that playing games in a VR environment significantly reduced the level of pain in 30 burn adolescents whose wounds were treated using VR while being distracted. The third principle applicable to VR is skills training for pain management and for preventing its causes. By this we can imagine direct training in pain management, for example using meditative principles, prevention of hyperventilation during painful procedures, or in the long term training in working with breath, straightening the spine and activity of the body's root joints, which is the basis of the VR Medical application called Imaginary Support.
In conclusion, if the principles of VR pain management are sufficiently utilized, they will become a hope in the effort to reduce the use of pharmacotherapeutic drugs with their unpleasant side effects.











































